The Continuous City by Gareth Damian Martin
A UNIQUE COLLECTION OF ANALOGUE PHOTOGRAPHY EXPLORING THE VIRTUAL CITIES OF VIDEO GAMES.
The Continuous City is a photographic journey through the most exciting, diverse and strange urban spaces of our time, those of video games. Structured as a travelogue through a rich tapestry of different virtual cities, it draws out aesthetic connections between game spaces across genre, style and setting.
But rather than simply catalogue these spaces, The Continuous City uses unique techniques to photograph them with a 35mm camera, blurring the line between the real and the virtual. The result is a collection of images that feel uncannily real but are rooted in a world of impossible architecture and unreal worlds.
From the obsessive reproduction of Los Angeles in Grand Theft Auto V to the fantasies of empire and industry in Dishonored‘s Dunwall, this book turns a dreamlike focus to these beautiful, bizarre and undeniably powerful virtual cities. The first book from Heterotopias, a digital magazine and site dedicated to architecture and games, The Continuous City is a rich journey into the impossible urban spaces of games.
About the Book
A full colour hardback with head and tail bands
Approximately 160 pages
Large coffee table format – 254 x 287mm
Contains over 200 photographs
About the Author
Gareth Damian Martin is a writer, game designer and artist. He is the editor and creator of the games and architecture zine Heterotopias as well as a Eurogamer columnist and respected games journalist. He was recently nominated for the prestigious New York Game Critics Circle Games Journalism Award and his writing has been described by Arkane Studio’s Harvey Smith as “both beautiful and illuminating.” As a game designer he led the winning team in 2017’s Dreamhack Jam, and his first commercial game, In Other Waters was recently funded on Kickstarter and is currently in development. His work as a game photographer has appeared on Kotaku and US Gamer, and he is also a History and Theory tutor at the Bartlett School of Architecture, where he teaches on the intersections of video games and urbanism.