Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us?
Congratulations to Professor Winfried Gerling for having his fantastic writing and study published in photographies. Congratulations to the editor’s of photographies for ten years of publication and curating very thought provoking and high quality papers on the topic of photography. Thank you to both Winfried Gerling, the editor’s of photographies, and Routledge Taylor & Francis Group for having my shots in this year’s journal!