My name is Joshua Taylor, I’ve been participating in the wonderful art of photography since 2007. Most of my experience comes from being self-taught and numerous trials and errors. I started off with a humble Canon A-Series point and shoot, and shortly after purchasing it, fell in love with photography by traveling to Western Europe for a month and capturing anything and everything that interested me. That’s really where my story begins with photography.
Fast forward to the present day, I’ve practiced in various genres of photography, worked on event and product photography for local businesses in the Richmond, Virginia area, experienced the highs and lows in SLR, DSLR, digital compact, and mobile camera use. Do I consider myself a good photographer? I don’t have a degree in anything art related, but I’ll let you be the judge. Most notably, in 2011 I began down a rapidly growing road within video game culture called screenshotting or screenshot tourism which was spearheaded by DeadEndThrill’s creator Duncan Harris.
I was intrigued, aside from photography, I was (and still am) an avid video gamer. This was taking something that closely resembled real world photography BUT was set in virtual environments; a mix of two things I loved dearly! I dove in headlong and began using my desktop PC to capture photographs in whatever game could manage to be devoid of a heads up display or had a development console I could work with.
Inspired and excited, I naturally wanted to share my work with others. So, I created a Flickr account entitled Josh Taylor Gaming Photography (JTGP) to share my work with the community surrounding DeadEndThrills at the time; and a Tumblr blog entitled //NOTRL to hopefully expose this angle of “photography” to the wider public on the internet. Surprisingly, only a few months into sharing my work online, IGN had stumbled upon one of my Skyrim shots entitled Grace, featured it, and provided me credit.
This exposure and accreditation reinforced a gut feeling within me, that “screenshotting” could potentially be more than just a simple pass time within a video game; but an activity that could harness the skill sets found within photography and in turn produce images that celebrated the artists and their hard work in crafting the world we all explore. After this, I was noticed by Matteo Bittani (of gamescenes.org fame) who wrote for Wired Italy at the time and coined the title, “Video Game Photographer”. Since then, it’s been a crazy but worthwhile ride of being one amongst many video gamers and photographers pioneering a new form of modern photography; one that celebrate’s the video game artist and provides a thoughtful look at the virtual worlds they have created.